The Garrison
Quick Reference
Type Military Headquarters Location Goldenfields Commander [[Chester_Puller
Geography & Atmosphere
The Garrison is a block of iron and grey stone, a brutalist scar amidst the golden warmth of the city. It smells of oiled steel, unwashed bodies, and the metallic tang of sharpened iron. The geography of the place is strictly utilitarian: hard-packed dirt training grounds that turn to slick mud in the rain, surrounded by high, austere barracks that block the wind but trap the noise. The cacophony is constant—the ring of hammer on anvil, the shouted drills of the guard, and the heavy, rhythmic thud of armored boots marching in unison. Shadows stretch long and sharp here, cut by the flickering torchlight of the watchtowers.
The atmosphere is thick with tension and camaraderie, a palpable energy that vibrates with the potential for violence. It is a transitional space, a threshold between the safety of the city and the danger of the wilds. In the mess hall, the air is dense with smoke and the smell of stew, filled with the low rumble of veterans swapping war stories and the nervous laughter of green recruits. Every surface feels worn by use, from the polished handles of the armory doors to the scarred wooden tables. It is a place that demands alertness, where the comforts of Goldenfields end and the reality of duty begins.
Party’s Experiences
Session 1: Wayward Son
Elric volunteered to help and was assigned to a patrol team with Jonas Crane, Tom, and Ruby. He received the Goblin Patrol and Graveyard Detail assignments from Chester Puller.